![]() There are some changes to the way game servers work. triangle count and texture size) so the mods are quick to download. We do not allow meshes converted from other games, unless permission is proved.We do not allow real car names or logos, unless permission is proved.The mods system is only for S3 licensed users.When accepted, the mod can be downloaded in LFS and used online. Reviewers will check it follows the rules and accept / reject/request changes. ![]() Test the mod in your public version of LFS then export and upload it to our website. Adjust wheel positions, mass, suspension, engine, and so on. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Blender, then make adjustments and apply texture maps within the LFS modeler. To make a mod you can build a model (3D mesh) directly in the LFS modeler or start by importing one from another program, e.g. With the new system, you can visit any server and see new mods there for the first time as they are automatically downloaded like skins. We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. So we made more changes to save fully edited vehicles that could be loaded in the public version.Īs a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. But it would of course be better if we had an official way to edit and export mods. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.Īt first, we started thinking about simply allowing VOB mods, with some restrictions. We thought it could be done after the new version release, with the new physics. Play with differential locking so you can steer with the throttle to your liking.We have always wanted to support user-created content in Live for Speed. A good match for the XF GTi although slightly faster (in a straight line)!īeállítási tanács: A fairly neutral setup is best for this car since it suffers very little from power oversteer. A car that will pave the way to handling some of the more frightening motors out there in LFS. Plenty of power to keep even the most tail happy drivers amused, but not enough to brown your pants on every exit. Tömeg-elosztás (F - elöl, R - hátul): 52.0 F 48.0 RĪ perfect car for practicing the fine art of driving RWD on the limit. It responds well to setup adjustments, and is a stable chassis that will teach a driver some invaluable lessons about pushing it to its limits, whilst retaining a degree of inherent stability and forgiving handling.īeállítási tanács: Don't overlock the differential, although more power-locking helps put the power down since the XF GTi doesn't have a two-way adjustable differential, you will also kill off the oversteer that you'll need to put into the setup to make the car steerable with the throttle. Tömeg-elosztás (F - elöl, R - hátul): 56.9 F 43.1 RĪn excellent car for beginners and experts alike, no other car in LFS is so universally driven as the XF GTi, from first-time-driver to seasoned league pro. XFG & XRG: Egy FWD hatch és egy RWD sportkupé kb.
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