![]() Now edit them in GIMP per the instructions in my Materialize tutorial. See my Materialize tutorial at for more details about this process:Ĥ. Use the Materialize program to create the normal, height map, AO and other textures maps you will need from the albedo file you created and save them. jpg texture files I have found and with GIMP converted them to the size and file format I need.ģ. Create an albedo file (AKA Diffuse texture) to be the same size and file format. Use GIMP to determine the size of the existing textures (albedo, normal and parameters) you would need to replace and the file format (ie tga or png).Ģ. You would use a combination of Materialize and GIMP, both of which are free to do that, or their commercial equivalents for those who want to pay. Re-skinning should not be all that hard, although it will take some more effort on your part as you are dealing with three textures and not one or two. Last edited by MSGSapper February 13th, 2020 at 09:09 AM. ![]() I am no expert by any means on this so please feel free to correct me, where needed. Either way you seem to need an alpha channel here. If a metallic map is not used then the alpha channel can be all white. Alphas for the parameters file is going to be necessary if you intend to use a metallic map (it's placed into the Alpha channel). Either way you seem to need an alpha channel here.ģ. If a height map is not used then the alpha channel can be all white. Alphas for the normal file are going to be necessary if you intend to use a height map (it's placed into the Alpha channel). For more on this see my PBR night mode tutorial at:Ģ. The exception would be for glass where transparency is needed. The albedo file does not normally have a alpha channel. It's up to the creator to choose - at least within the range allowed to us.Paul:ġ. Generally the more pixels per inch then better the quality. By DPI I assume you mean number of pixels per inch (PPI) rather than a TV/monitor resolution. Once committed it will be Trainz texture format anyway. Size is not a good measure since many creators are switching to PNG format which is invariably smaller than TGA. If black then it would be dull (dirlectric). If it were all white then the material should be very metallic and probably shiny. But it wouldn't surprise me if Trainz defaulted to some value. I know payware authors using student versions and no I am not gonna out them LOL but if you are gonna pick gnat crap out of pepper to have an EXCUSE NOT to do it, then you just aint gonna do it LOLĪccording to the spec ( ) you are supposed to provide one. But people are gonna whine about it and argue it anyway. LOOK if YOU are doing it as a hobby and NOT charging for the work WHILE you are learning you will never run afoul of a student license. Now some will whine about the DLC and how all assets have to be payware etc. Same for Substance they also have a free student license. Now I have a license as part of a business years ago but I have sent many people wanting to learn 3ds the student way. I can get a student version of 3ds from 2015-2020 I believe for free. OK people KEEP making excuses that it is "too expensive for a hobby" well I know here in Yuma registering with the community college here was 30 bux. ![]() I can get 3ds into Blender which is a help.Īfraid Autodesk is not getting any more custom from me since going all subscription, which really is way too expensive for a hobby. Meanwhile I'm trying to get my head around Blender which compared to Max is not an easy to learn program, especially when they keep changing it. Also got Softimage, same problem with the FBX exporter. There is a convoluted method of using Autodesk's FBX converter which will convert the old FBX to a newer version or convert 3ds to FBX as well, not entirely successful though and you loose the animation. My 3ds Max FBX exporter is incompatible with TANE / TRS19, I have Max10, needs a minimum of 2013 I think.
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